How an Animation Software Studio Works?

How an Animation Software Studio Works?

In any animated project, there is a vast group of people divided according to their area of expertise, creating, designing, animating, planning, or organizing so that the final product is of the best possible quality.Animation Software studios can have complex processes as required in multiple projects, so sometimes certain areas become even more specific.

The elements that will always be constant within a production are:

Approach/Ideation 

This is where the central idea of ​​the project is born and takes shape. Usually, these ideas come from the director or producer, but they require a whole treatment to become round stories that can be susceptible to being produced. The guidelines of the world that will be created, of the characters that will exist, are established, and sometimes the route to follow is defined with the style that has been defined.

But not everything is a creative matter, since it is at this point that financial decisions must also be considered that will define the investment that the product requires, the amount of specialized and technical personnel necessary, and define the salary schemes and others.

Preproduction

Since there is a story, it is the writers’ job to refine it. Much of what will have to be designed at this point requires a solid foundation of what the story will be like. The story boarders will be in charge of giving a visual and cinematographic download of what we will see on the screen, creating vignettes with the different camera locations, compositions, etc. They are responsible for making the story work in terms of content, rhythm, and sequence.

An entire army of Concept Artists and Concept Designers is required in this design phase since they will establish 100% the visual guide. They will create illustrations and guides of characters, environments, vehicles, weapons, props, creatures, and other elements that will be included in the production with the help of Animation Software.

Production

Once, there is already a story, a visual direction, guides, and style manuals. Having all that material makes it possible to start modeling, sculpting, rigging, animating, painting backgrounds, etc. It may be that from this phase on, differences will be found in the processes of each animated production since the format we are aiming at must be considered, which can be: traditional 2D, cut out, hybrid, CGI, 3D, stop motion, paper cut, rotoscope, etc.

Final Words

At the same time, all this material, which in itself is the sum of the work of many artists and designers, will go through the incredible hands of the editors, who will be in charge of assembling and giving coherence to all the scenes that were created, giving us Finally a final version of the product that everyone can enjoy on-screen.